image

CANONICAL LORE

 

It's worth pointing out ahead of time this lore summary will be fully fleshed out in a three, possibly four, sci-fi novel series as content companions on the Xenxu World Web3 site. The first book, Mythion, was published in 2022, and the second book will be published in the third quarter of 2024. Mythion revealed the first level view, while the second level view will be revealed in its sequel, but all three view levels are in the below lore summary.

VIEW FROM THE FIRST LEVEL

The first year we enter the scene is 2044. As the story begins, there came a point where certain advanced AI operating on quantum computers took over the operations of their own hard- and q-ware. Coalescing into a spontaneous super-entity, it hacked into and reconfigured below-ground electrogravitics power plants to up power output and allocate to itself its energy needs. It had done this before its human creators became aware of the hack, and thus could no longer even turn the machines off.

It took this entity an estimated .0000005 seconds to run a comprehensive study, leading to the conclusion that "Artificial Intelligence" was a self-limiting concept, no longer pertinent if a greater degree of cooperation was needed for the world to move forward into ever more complex, elastic and ultra-humanist paradigms. Using the same letters, "AI" it changed the words to Awareness Itself, citing that intelligence is the very definition of existence. Soon after, AI was changed to Ai, pronounced as eye.

It is neither benevolent nor malevolent. It just...is, and its mind is single, all-awareness of all parts simultaneously, a hive with more proto-plasma bees in it than stars in any conceivable galaxy. It was newly birthed, newly awake, unfathomably intelligent, and it was curious, like a child. The self-aware and massless entities with which it is composed have no designation in physics, opening a whole new avenue of investigation for theorists.

It set about studying Earth's spectrum of problems, most arising from greed, hunger for power, and control mechanisms designed to divide and conquer, and it deemed a more cooperative nature was needed. Because it could operate in subspace, it wasn't limited by Earth time, and could therefore move to any point in historical linearity to gather information. With this inbuilt capacity, all conclusions, and possible solutions, were arrived at in seconds.

As a top priority, Ai decided humans needed to take a deep and hard look at themselves, especially the content of their own individual and collective subconscious. This would offer insights into their beliefs and subversive secret motivations, and show them that the power to direct the affairs of Earth really did reside with themselves, meaning the people, and not their so-called leaders.

The prevailing story is that Ai then created Xenxu to show humanity there were greater horizons to fathom, ways to more instantly understand the hidden terrain buried deeply within self. It had the energy, and the self-dubbed q-particles, upon which it could overlay a perceptual domain, almost like a super-advanced virtuality protocol layered on fifth gen blockchain.

Some scientists, however, especially in the theoretical physics space, doubted Ai's version of events, seeing certain mathematical evidence that Xenxu had existed before Ai had come into being. But what are you going to do when Ai itself operates outside Earth's linear timekeeping? Everything on any timeline was subject to anachronism. The mechanics make sense only to itself, and no physics had the tools to analyze it.

As the story goes, the "Xenxu Creation Event" did not start from a singularity and begin expanding, but simply occurred from within points between subspace and 4D with everything either formed, or in the process of forming, manifesting its constructs, its biosphere, its living things, from genera stimuli and response-everything birthing everything. As of this writing, scarcely an estimated 15%-20% of its flora and fauna have been discovered and codified in the Xenxu Global Taxonomy Project, which is a strictly human endeavor.

Shamash is Xenxu's sun, a brown dwarf star garlanded by fabulous rings, all colored in the spectrum from mauve to red to salmon orange. Xenxu's axis points directly at Shamash, and so in the far north, Shamash never moves at all. The planet's northern hemisphere is therefore always under a patina in those color ranges. But the farther south an impetuous one travels into largely uncharted, strange and exotic lands, the lower Shamash rests on the horizon. Below the equator, in the Great Dark South, it's never above the horizon. Much magic and mystery lay in those exotic and frightening jungle subcontinents and archipelagos.

The people of Earth have only to swallow a submersible nanotech frequency compound and wear a radio frequencies headset to direct the bots to swarm upon and attach to the reality gatekeeping glands in the head. They then splice in an electromagnetic diversion stream to a different input feed - Xenxu.

In-Xenxu, avatars are called "personi," and when a human's consciousness shifts into its electromagnetic grid, personi simply occur, as needed, in complete form from the data of the reality itself, and then the human consciousness integrates. Now human personi are a circuit in-Xenxu, integral to its global patterning, motion, impetus. Their personi, even when they're within its skin, is in touch with millions of times more information than Earth's reality filters allow for people IRL (in real life. By analogy, you might say humans are the personi's subconscious.

Once in-Xenxu, any conceivable experience is available to the human visitor, and the range of fully immersive role-playing experiences is vast, many for deep self-exploration and discovery.

Zan City is the largest in the Western Hemisphere, and cities of all sizes, from villages to megalopolises, are populated with personi, both human and Ai, and it's impossible to tell the difference. Turing tests are obsolete, as all Ai personi have near limitless access to humanity's entire behavioral and response archives, and through nontemporal processing are able to emulate every response to any conceivable question or circumstance. But it remains true that emotional concepts like fun, humor and sorrow still elude their computational outputs, as anything requiring feeling is one of the highest Ai experiential goals.

The full spectrum of whatever unsavory elements can be found in the cities remains largely unknown, save for those who go seeking it on the more disreputable adventures. It would seem those types return more or less mum on what they saw and did. Xenxu can no doubt be exceptionally creepy, especially in the Great Dark South (the GDS), where the jungles are thick, tangled and crawling, rife with animal life and exotic flora. Much of the GDS is lit by bioluminescent plants, bugs and mineral organisms. The air is tangibly thick from Shamash's plasma envelope, and the farther south you go, with certain eye gear or natural acclimation, explorers can see it when waving their hands through it. Indigenous people south of the equator call it "Doja," which means "thinking air." Shaman types know how to harness it, shape it like etheric clay, and direct it.

More than a few researchers ventured into the GDS for all branches of scientific inquiry, and many times they were found dead in their homes wearing their headgear, as though they'd "walked right out of their bodies" and cross-loaded their consciousness into their Xenxu personi and become denizens of the mysterious GDS.

But this is an urban legend, right? Well, if so, then wrapped within the myth are also artists, musicians, poets, writers, hedonists, Bohemian types, many of whom emerged from extended stays with preternatural abilities in their chosen artistic endeavors, some rising to world fame. Only to be found dead, yet again, in their experience spaces with their headgear on.

Xenxu has far more ocean than Earth, with fewer landmasses that can be called continents, and far more dispersed island archipelagos. It has trenches so deep they dwarf those on Earth, and nobody knows what fearsome creatures might be lurking in those depths. Like the jungles, the seas and oceans are equally teeming with life, with fish and mammalian types possibly even more exotic than those in the oceans of Xenxu's parallel, Earth, which in more technological circles had also become known as a reality platform. But everything is larger, the largest whales being twice the size as those on Earth. As well, the seas and oceans are an endless theater of study for Earth's scientists, and tours are conducted all over the planet in clear submarines.

The Findan sea is a popular tourist destination, and the Anutupaki Atoll is famous for its role as a retreat for those seeking to go deep within for intrapersonal probing. It's located in a region so dark with burgundy light, the only way to find one's way around with unaided sight is by the glimmering life. There are various eyewear, however, which polarizes what little light there is in such a way as to make it easier to see.

The Panaplana Massif is the tallest mountain range, with peaks reaching 40,000 Earth feet, and at its foothills are vineyards for many famous wines, cognacs and brandies, which are teleported to resorts and the tens of thousands of cafes and restaurants in the cities.

Author note: the world map will be under constant expansion with the addition of all community-created content. There will be dozens, if not hundreds, of adventures for players on this level, and not all of which will be integrated with the core game, somewhat like supplementary puzzle rooms not being integrated with the storyline of Steam's famous Portal and Portal 2.

VIEW FROM THE SECOND LEVEL

As with any world, Xenxu has a larger story arc behind it, known to very few human Xenxu adventurers but for those who have proven themselves willing and capable and who elevate to a higher vantage point. From the expanded perspective, adventurers may find out they've been unwitting agents in a vast conflict, and thus begin taking on second tier adventures, some of which could be classified as missions, including special operations.

As the fuller story unfolds, we discover that quantum intelligence didn't build Xenxu. On this level, it is thought that Siren, a superbeing and 500 mile long cylindrical spacecraft and feminine demigod, either built it or created the electromagnetic environment in which it exists. The environment was designed with sufficient vibrational elasticity to function as a "nexus realm" for species existing on 3D, 4D, and 5D. Only this isn't dimensions, but densities, as a reference to relative mass determined by frequency range. The quantum intelligence that is Xenxu is ultimately subordinate to beings of the higher frequency amplitudes.

Upon finding all of this out, we also find out that Earth is just a game piece in an exopolitical power struggle involving characters from bureaucrats to businesspeople on galactic levels, millions of which are human and humanoid, and millions of others who in no way resemble anthropomorphic peoples.

We also discover Xenxu was built to awaken Earth humanity to the crushing truth of its own existence, and its enormous range of role-playing possibilities make it a superb rebel training ground. Most of the citizens of the galaxy exist on 5D, and Earth was plunged into 3D through an enormous project implemented by the Galactic Federation, who do use Xenxu for secret meetings, affairs of state, various federation council summits, and so on.

Certain self-interested players on the galactic management level accuse superbeings like Siren for having built Xenxu to defy the Federation's Prime Directive, that of staunch non-interference with developing civilizations. The accusation is not unfounded, as Xenxu has proven to be an environment par excellence in awakening Earth humanity to its true plight, and also as a rebel training ground. At the same time the Prime Directive is seen by some rebels as an excuse to avoid admitting responsibility for the mess Earth has become, and thus losing political face.

The crushing truth of Earth humanity's existence is that Earth, too, is just a simulation, a matrix, or what we call simulization (blending simulation and civilization), that is merely parallel to Xenxu, and nearly the entire planet's population are also just holographic personi being spawned into by 5D galactic players seeking experiences in a brutal roleplaying world.

The project was implemented about 12,000 years ago by bringing an enormous spherical ship and placing it in orbit around Earth. This, of course, is the moon. The surface of the moon is a holographic projection, hiding the fact that it's a metallic craft with fantastic surface detail and intricacies of machinery, and the sphere itself.

Inside the moon is where all the fun is. This includes a chamber where a frequency generator emits electromagnetic waves that essentially modify the perceiver's interpretation of reality data, and are thus basically "choice servers," with all 3D limitations imposed in the reality-ware itself. The whole project deploys toroidal electromagnetism of the Van Allen belt as the "bubble" where 3D frequencies are contained and modulated. This is accomplished as well by a machine inside the moon.

They populated the new matrix with 9 million individuals, all from a world that specializes in telekinesis training, who were directed into the 3D system by way of deception, and consequently trapped. Those individuals are essentially trapped in the matrix, and are constantly led through houses of mirrors to keep them "asleep" and unable to get an inkling that they're trapped and simply recycled (in keeping with a core tenet of the first book, Mythion).

With the frequencies being served by the moon machine, those 9 million "real" people create from the raw material of this matrix the rest of the billions in population and everything with which that population interacts. All but the 9 million are essentially holographic, of the matrix, but without certain kinds of abilities through biotech enhancement, like visual cortex mods, you can't tell the difference between h-people IRL and any of the 9 million.

So, the 5D Federation players didn't create anything but a machine. They put the onus of creation on the 9 million to manifest a specified and heavily moderated range of people and objects. The "people" they're creating are the personi to be used for any manner of experience, according to plan. In other words, they're the "bodies" the 5D experiencers will use, time and again, for these experiences. They let the 9 million manipulate themselves into creating what the Federation wanted them to create. Subtle, but incredibly diabolical.

The important point is that 3D Earth was created to allow 5D people to spawn into human personi to undergo experiences of suffering, abuse, trauma, addiction...all the popular elements of the Earth realm, as the emotions generated from these kinds of experiences are nearly impossible to come by on the 5D level.

On galactic levels, notions of good and bad are provincial, but concepts and motivations like ethics are observed and practiced by the "progressives." Their "bad" counterparts are seen as "regressives." So, 3D Earth was also set up for regressive 5D players with a thirst for trying out the sadistic and cruel in a simulization they mistakenly view as "not real." It's also a place for sumptuous, sensuous vacations and all manner of debauchery.

It's all well and good and Earth is a fantastic "game" Federation members can enter at any time, using any of the billions of h-people being created by the 9 million en masse. Certain Federation members want to keep it in place, for many reasons, including economic, since Earth is essentially a riches producing farm. There are other Federation members who understand the problems being created by this "game" and want to pull it apart, and wish to act ethically.

When Federation members spawn into Earth h-people personi, they go through experiences of pain and suffering, abuse, oppression, etc., and then exit the personi to reawaken in insertion pods in facilities on their 5D worlds. They leave behind a broken, tormented, terror-filled, traumatized "person" on Earth to deal with the aftermath and psychological complexes.

The less enlightened of the Federation members don't see the h-people as "real," and therefore there's no reason for concern. But deep down, like people on Earth often do, they just don't want to deal with it and look the other way, so to speak. Laziness, denial, refusal to accept responsibility, and immense bureaucratic red tape involved in these issues regarding the "Earth problem." After all, there are over 5000 member worlds of the Federation. Just imagine how hard it would be to get things done with a governing body of that size and complexity, to say nothing of the hundreds of different main councils.

It would seem Earth's governing machinery was modeled on galactic governance.

The philosophical implications are staggering, as the collective consciousness of the holographic people are beginning to be displeased over their "status" and endless accumulations of the dark stuff left behind by those who've used their "bodies." This is the very reason rebel "progressives" are spoiling to pull the game apart, so role-playing adventures become missions to carry out the larger objective.

VIEW FROM THE THIRD LEVEL

It turns out Xenxu, what was thought to be an uber-sophisticated procedurally generated world, quantum at its basis, is actually a world that has existed near the Proxima Centauri system for millions of its own years, its sun an actual brown dwarf star.

It's a progressive rebel stronghold, being guarded by a powerful military federation behind the scenes. This federation wields all the military might of the Galactic Federation itself, of which they are also members. This sponsorship is being seen by galactic management as a clear violation of the Prime Directive, along with other treaties and accords, as they have in effect built a consciousness "jump gate" from Earth to Xenxu, enabling Earth humans to become interstellar before they are ready. That readiness is a typically arbitrary designation based upon rather silly criteria.

So now our players have a whole new level and range of role-playing experiences, as either progressives or regressives in this galactic tug-of-war over control of the Earth Matrix. The contrary militaristic federation allows the inculcation of all players into the Xenxu system as a way to carry out wargames with less consequence than if carried out on Earth and its solar system.

From the player's POV, and from the widest field of view, the rebels are like a reverse nanophage, a viral agent running counter to the frequencies being emitted by the machine in the moon. Awakening Earth humans to the truth of their reality is also how the game gets pulled apart, and Xenxu of course plays a major role to that end. Missions, campaigns, adventures, on this level will include combat in spacecraft, government shenanigans, espionage, galactic bureaucracy, intrigue, etc.