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A NEW KIND OF PUBLISHER
MATED WITH WEB3 GAMING

 

We're bringing together disparate business and technology models: story publishing, blockchain gaming, AI, a trading marketplace for on-chain digital assets, and our own token. This will also be a one-stop assembly point for creators to market and sell their intellectual property, with reciprocal exposure to marketing and distribution systems such as Amazon's Kindle, Audiobooks and Vella, Kobo, Nook, iBooks, Google Play, Substack, Itch, Steam, and whatever else we might be leaving out. Mythion, Jason Davis's own sci fi novel, will be available on Audiobook by late Spring.

Storytelling is now big business, in all its forms. There are now no fewer than 30 major movie and TV studios, and dozens of minor studios, all competing for viewer eyeballs. Because there are so many shows, it has become a steep marketing and exposure challenge for these studios to drive traffic to their covers. This leaves many excellent TV shows unwatched because there are so many to choose from, so many streaming subscriptions, and they just get buried within mountains of covers. It's a problem similar to what Amazon has created in the extremely competitive self-publishing space.

One way it's being addressed by the studios is to produce the shows at an accelerated rate, taking up "shelf space" and thus producing a lot of substandard entertainment products, lowering the standard of the industry as a whole. What we mean by shelf space is a marketing technique similar to what, for instance, personal care companies do on physical store shelves, where they create a half-dozen variations of the same product as a means to nudge competitors of the same product type off the shelf.

With our concept, we are building a brand of quality content all within a parallel and unique world. The brand-building is less about competition with the likes of the giants in the business, and more about the quality content, easy access to it, ways to take part in its creation, ways to trade assets stemming from the entertainment types, and ways to actually generate wealth from it.

Said another way, we're just another outlet people can add to their list of entertainment sources, but with a far broader variety of ways to enjoy it, e.g. media types, be directly involved in it, and a thriving and inclusive community with whom to enjoy it. The sci-fi novel already written, and those to come, were (and are being) written in such a way as to be more cinematic in style than most, hence more easily translated to TV and movie format.

The brand itself, the social chatter, the traffic being generated from the disparate sources of books, games, social media, etc., will inevitably put our self-published content onto the screens of industry professionals. This is exactly what will lead to our content winding up on TV, or in theaters, to say nothing of the fact that we ourselves have an as yet informal future plan to become a new streaming service to provide it, which is a strong idea in and of itself. This would organically expand the reach of blockchain gaming and digital assets into a world that, for the most part, knows nothing about it, or are hesitant, or even afraid, to wade into such a wild and wooly frontier.

Video gaming has long since crossed the divide between the gaming world and the general world of TV and movie entertainment, and "boutique" studios creating and streaming quality story content in the form of audio theater are popping up here and there as stepping stones to bigger budget concerns. We have a strong connection into one such "boutique" TV studio.

Interestingly, and in support of the foregoing, Twitch has become an entertainment behemoth. Because Twitch is global and doesn't have primetime, it might have 2.5-3 million concurrent viewers at any given moment, and often more. By comparison, the most popular news programs on any given major TV network might have 4-5 million viewers in its most popular primetime slots.

As the reader is most likely aware, the reason for this is simple: the stunning amount and variety of streaming content. Our plan is to heavily promote and facilitate streaming of improvisational ludic storytelling through our TTRPG, allowing player groups to create unique storylines and utilize either our Twitch integrations using the OBS source code as a backend or the Theta Video API to stream their campaigns through subchannels of the Xenxu World parent channel. This branches the concept of the theater of the mind of TTRPGs into creative concepts that in and of themselves parlay into new novels, short stories and, perhaps most significantly, screenplays for boutique and non-network studios.

In this way, those external concerns also become potent ways to expose Xenxu World to an ever broadening market, thus making us a player in expanding the entire world of blockchain gaming and play-to-earn scenarios, possibly to a significant extent.

WEB3-BLOCKCHAIN GAMING ECOSPHERE

Gaming has now overtaken music and movies/TV combined, and is growing exponentially, running away from them. Even though there are hundreds of Web3 blockchain games, the starting line is somewhere in the future, maybe even a year out. Some analysts predict a growth cycle not seen by anything, ever, and that it will produce the world's first handful of individual trillionaires.

In our game, there will be a few hundred missions or adventures or campaigns to choose from, and a fantastic menagerie of characters. But there will also be other full games, each with dozens of campaigns, and so the ecosystem we're creating will have endless play content.

It's the marriage between AI, blockchain, and gaming, potentially the three most explosive growth sub-industries on the planet, and nothing is going to overtake them.

Why? In a word, almost everything in this ecosphere will become a decentralizd on-chain asset, meaning it will be exclusively owned and have value for account holders. Blockchain makes it so we can create them as NFTs, as real estate, as audio...almost anything, and those assets can also be traded within our extensive marketplace. We will also have our own crypto token, available on various exchanges, and account holders, creators and gamers will have value-building rewards just by participating.

Xenxu World will have user accounts, and whether the account is a game player, a content creator, or both, is a matter of personal preference. This means all accounts are also potential channels, and in this respect, Xenxu World will be a bit like a new social media platform with a focus on gaming and entertainment.

We are now open to authors, game developers, screen writers, etc., to constantly expand Xenxu's lore and available published content. We become the publisher, the intellectual property trading platform, online store, and content management system. Game modules (adventures, campaigns), novels, novellas and short stories will be the sole copyrighted property of the creator, unless what they create is incorporated into our backbone game, becoming canonical, in which case, it will be a royalty contract and protected under our copyright ownership.

All intellectual property will be available for purchase, directly from the creators through their accounts. We will charge an administrative fee to effect the transactions, and accept a small commission. Within the ecosystem itself, Xenxu's own token will be fungible for purchases, including in-game assets as NFTs, e.g. personi (our word for "avatar"), real estate, skins, sound, weapons, tools, animations, and other types of assets as yet unforeseen.

The token will be tradable on the Atomic Dex, since it allows trading of all ERC20 tokens.