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THE TEAM

 

JASON DAVIS

I've been a successful entrepreneur and innovator for thirty plus years, and heavily involved in computers and software since 1983. Our company was using email, FTP and other data request and retrieval Internet protocols as early 1985. We had revolutionized the way medical records were transcribed and transmitted to medical transcription clients, and by then we had the best training methodology for new transcriptionists.

When Berners-Lee made HTML available to the world, I learned it and began building websites in 1993, including for our company. From the beginning, I knew this was the direction the world was going to flow, and I saw education was going to be huge. I encouraged a family member to author a medical transcription course, which we began selling online in 1994. By 1995, I had built the world's first interactive online medical transcription course using PERL script, and the business built into an $80K a month enterprise by 1996.

Since then, I've started and operated several successful online businesses, and seem to have the Midas Touch in shoestring startups. I built another online health products business and sold it to a friend, which left me time to pursue other avenues of interest while I traveled all over the US Southwest.

That I know of, I was the first in the world to stream video of deep space objects, which I did in remote places uplinking my telescope and camera with a dish to a satellite. Although there were a surprising number of live viewers (60 to 100 wasn't unusual), I never monetized it, but instead started another cutting edge online health products business, which thrives to this day, 23 years later.

I've written and published a sci-fi novel, which some consider a masterpiece. It's called Mythion: Discontinuity in Time, and it's the foundation for a parallel reality platform called Xenxu, which is central to this project. There are two other novels in the works to more fully flesh out the impressive scope of this world.

DYLAN DAVIS

I am a storyteller with a passion for pushing the boundaries of narrative expression across various mediums. My journey began at Southern Illinois University, where I pursued a Master's of Fine Arts in Creative Writing. During my time there, I not only honed my skills as a writer but also sought to explore storytelling by integrating new media forms into the school's Fiction program. My numerous fiction publications in magazines worldwide serve as a testament to my dedication to the craft, but I was driven by a desire to explore uncharted territories in narrative.

Beyond academia, I delved into the world of indie gaming, organizing and participating in Itch.io Game Jams. These collaborative events allowed me to merge literary themes with interactive gameplay, resulting in the creation of immersive, narrative-driven indie games. My role as a mentor within this community was instrumental in fostering a generation of developers passionate about the narrative potential of gaming.

One of my more visible endeavors is the Gorganian Tome YouTube channel, where I serve as both writer and producer. Focused on the ludo-narrative framework of Flesh and Blood TCG, the channel dissects the intricate relationship between gameplay mechanics and storytelling in trading card games. Through insightful analysis and thought-provoking commentary, I aim to bridge the gap between narrative enthusiasts and gaming aficionados. From this, I started work as a writer for the Flesh and Blood Magazine "The Rathe Times."

Here's a well viewed video sample of my breakdown of Flesh and Blood as a fight game.

In addition to my literary and gaming pursuits, I've also ventured into game design, creating a cooperative/competitive card game based on the Xenxu world, called "Mythion: the Card Game." Drawing inspiration from my storytelling background, I infused the game with rich lore and strategic gameplay mechanics, offering players a captivating experience that blurs the lines between cooperation and competition, which is in fact a primary concept in a good portion of our game development.

I am always searching, investigating, testing, and designing with ludo-narrative harmony in mind. I spend each and every day pursuing this goal to move the medium forward.

SECOND CHANCE

From the earliest of my years, I've imagined and worked on the creation of imaginary worlds. Tinkering with their histories, peoples, and narrative psychologies to yield rich entertainments.

Writing, and creative brainstorming, are things I've always done well, and done easily. Quickly producing work, even at an early age, that gained notoriety in a variety of contests with an ability to draw the audience in. As a result, I was often given the opportunity to display my work in a number of venues including fine art, writing, and video production.

At the University of Arizona, I studied film, video documentary, animation and creative writing, always focused on humanism in art and technology to better understand the subconscious and human awareness in general. Studying as a film director, I participated as a production assistant in a number of independent film projects, where I gained a great amount of practical knowledge of film production processes.

Over the decades, I have amassed a tremendous library of stories with intricate and interweaving narratives, all nestled within a shared and layered mythology. I am already hard at work preparing those many storylines for incorporation into Xenxu World, as game modules and as ever-expanding lore content. After we've launched, watch for my magnum opus so far, Dakota of Eternity. When we add film and TV to our content creation, I am ready to bring my stories and expertise to make it a success.

I'm excited to finally have the opportunity to unleash the full creative powers at my command to produce, to collaborate, and to consult on all projects connected to Xenxu World. As I see it, the possibilities of what we can do with this world are limitless.

KIRSTEN TODD

I am an award-winning artist based in the UK, known to create expressive, energetic and expressionist portraits and abstracts. This started as a child, and this innate creative force and desire to create drove me to pursue a career in art, so I went on to study art at University, gaining a degree in graphic design and illustration.

My recent achievements include: Winner of the British Art Prize Edding Acrylic Award 2022, Finalist in the Society of Women Artists Open Exhibition 2023, Winner in the Galeria Moderna London Invitational Art Contest 2023 at Castle Fine Art, Mayfair, and obtaining a Certificate of Artistic Merit from Luxembourg Art Prize and the Pinacotheque Museum for 2023, 2022 and 2021 consecutively.

I have exhibited in the Mall Galleries, Gallery@oxo, Castle Fine Art, London, around the UK and internationally, with solo shows in the UK. In addition to being the winner of The British Art Prize Acrylic Award I have also gained several artist awards, am featured in four art books, and in The Huts Magazine, World Wide Art Magazine, The Circle Quarterly Art Review Magazine, Women United Art Magazine, ArtistCloseup, Living North and Artists and Illustrators Magazine. My work is collected nationally and internationally.

EVERETT HINTON

I have worked as an independent contractor in IT and Software programming for nine years now. I grew up in and work out of Colorado, though when I graduated high school I was given the honor of attending Colorado Christian University with my tuition and living expenses covered. I graduated from their software engineering program, though most jobs I take on tend to be in IT because of the high demand for IT work everywhere. I am a dedicated and passionate web and blockchain developer with extensive experience and a deep passion for programming.

I have written multiple production-level applications with the following technologies: React, Redux, Redux Saga, Vue, Vuex, JavaScript, TypeScript, Web3, Ethers.js, Moralis and Solidity.

I am familiar with ERC20, BEP20, ERC-721 & ERC-1155 and I have extensive experience in NFT marketplace, Minting, DEX, DEFI, and ICO/IDO.

For reference, a few of my projects:

WILLIAM BLACK

My name is Black and I draw stuff.

To be a bit more descriptive and explanatory, I am a freelance illustrator with over a decade of experience at this point. I have worked for large corporations, small, start-up companies, and individuals. Everything from character concept art, board games, and book/album covers to advertisements, logos, branding, and labels.

I have worked in every style one can imagine. Realistic digital paintings, comic/cartoon art, caricatures, anime, etc. If you can think it, I can ink it.

You will find some examples of my work on my website.