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THE XENXU GAME

 

A core and infinitely expandable asset for Xenxu World is our TTRPG (tabletop role-playing game) simply called Xenxu, designed to give players maximum immersion in the theaters of their own minds. In addition, the TTRPG will serve as the model, stories and infrastructure for development of follow-on video and augmented reality games and versions, which obviously would increase our market reach, and thus the market reach of blockchain gaming as a whole.

We have developed our own divinatory system modeled loosely on the ancient and classic Tarot, called Xero. Players between 1 and 4 (including matchmaking for those without a crew) will interact with a mobile app, which will start with character creation. The player can either design their own, or have a Xero hand dealt in the app, and the cards will arbitrarily assign character type, properties (statistical categories), strengths, weaknesses (what we call Virtues and Vices), backgrounds, etc. That character becomes what we call a personi, which in the novels is just another word for a Xenxu "avatar." Those personi also become personal and tradable assets for players.

Then the group or individual will choose an adventure to embark upon. In the community created universe, there will be hundreds of campaigns to choose from, arranged in categories by type and maturity rating. There will be three levels of campaigns, or missions. The first level overall worldview is based upon the first novel, and how much of the world it reveals to the reader and player, which is mainly Xenxu. The second level opens the reader and the player to the idea that Earth is also just a reality platform, a simulation, parallel to Xenxu, and like Xenxu, its people are personi (avatars). The third level opens the reader and player to the fact that Earth is just a contentious chess piece, a digital property, in a much larger exopolitical tug-of-war taking place on a galactic scale.

In this way, any level of player, depending on the thrust of their chosen campaigns, is in training and carrying out operations for a rebel force who was actually behind the creation of Xenxu for this very reason. Achievements, levels, reputation, apply, and throughout, each level builds on player expertise, knowledge, mission types, and the weight of their impact on the progress of the whole game, the conflict between the Galactic Federation and ethical actors who wish to see the Earth reality platform liberated.

In the Xenxu game, we have no game master. That role is instead filled by a player with a special designation of "Sage," who is decided upon ahead of time by the team. The Sage functions as the seer, prognosticator, and interpreter of information coming from Xenxu's mind, what you might call a techno-demiurge. That intelligence will be portrayed as an omniscient mind with quantum access to all information in history, including the vast quantity of it that is unrecorded by the victors, as it were. All game master functions will be handled between the Sage and a vocal AI chatbot.

Basically, the structure is this: Game presents challenge, players accept challenge and attempt to influence the game via input action. The result is success or failure. The AI chatbot outputs the narrative result of the players' input actions involving encounters, decisions, consequences, and interactions.

There are two main types of actions, game actions and clarification actions. Game actions prompt the game engine, our Xero, to fire, where quick trick-taking hands are dealt between the combatants, all done on the mobile app. The meaning of the cards produced may also have future impact on decisions and other gameplay elements. When they fire, there is a result. If the result is in the favor of the player, they get what they want. If the result is in the favor of Xenxu's megamind, the player does not get what they want.

Clarification actions will be something like: Player A says, "What can we see from the town square?" then Xenxu's megamind will say, "There are buildings, people selling goods in the plaza, live music in a popular bar, and Shamash's companion sun is entering into eclipse."

Game actions will be along the lines of: Player A says, "I want to convince this bartender to give us information about where our target is." Xenxu's mind, through the bartender, says, "Let's see if you have what it takes to convince me."

Our goal in encounter resolutions was to make quick card deals on the mobile app be more strategically interesting for players. Thus decisions will be made by strategy and sequencing rather than pure variance in dice. As with any TTRPG, the game is being designed to evoke the emotions that come from triumph and defeat, but allows for the players to plan and strategize together for each encounter on any given adventure.

Apart from the obvious advantages to having a greater dimension of strategy and sequencing gameplay beyond the use of a classic D20, the fast-deal Xero plays nearly as quickly and intuitively as the D20, but the cards dealt and their values and meanings can then be incorporated as gameplay elements. The outcomes are then also incorporated into the narrative tree, and the "mysterious Xenxu mind" in the form of the AI chatbot gives instructions, new variables, new destinations, etc., based on the encounter tree chosen. The campaigns will be designed to be completable within one to four hours of play time.

Xenxu's game will have hundreds of different campaigns with unique, and sometimes related, objectives. What players won't know until they're well into the levels, is that they've actually been involved in a larger game, with real-world ramifications as spelled out in the greater storyline, which as mentioned eventually reaches galactic scale.

Thus far, our team has conceived in the neighborhood of fifteen campaigns. As of this writing, we are a team of six, one blockchain guru, one artist, and four game creators and fiction authors, with a plethora of ideas to render into campaigns according to a short list of requirements, or what we call the Campaign Creation Roadmap. The novels themselves give plenty of creative fodder on which to create countless storylines to become campaigns, missions, adventures.

To add to the adventure library, and thus the lore, we are sponsor Itch Jams as contests with fiat currency and Xenxu World assets as rewards. The prizes will be richer than Itch users are accustomed to seeing, which will attract many contributors. For instance, first place will receive $2000; second place $1000; third $500, and fourth through tenth, $250. Finding an Itch Jam with reward money more than $250 for first place isn't a common thing, and those Jams get a lot of contributors.

We'll then direct them to the Campaign Creation Roadmap, which includes Twine, to which they must adhere if they want their campaign considered for incorporation into the core game canon, or to have legitimate entry into the contest.

The core game will be sold with a given number of campaigns included, while the larger body of non-canonical adventures will be sold as add-ons, crediting the author and flowing the sales proceeds to him or her, unless we have purchased the rights.

The world itself will store and publish readily accessible statistics, and the overall "score" being achieved by the players against the bad guys, the oppressors, those who play on the galactic level (see the lore for the ever broadening aperture of the world itself).

To ease players with limited knowledge of the blockchain and cryptoverse, we'll have two modes of play, those with wallets and those without, Sages and Initiates, so to speak. They play to earn, or don't, with one-tap tooltip functions to hold their hands through the learning process, if they so choose to go that route. There will also be free video and text courses.